64players per room
3formats
0Elo change
Codeor invite to join
Opening and joining
- Anyone can open a room, and every room holds up to 64 players.
- Players join by invite or with a room code.
- A party of more than two plays together in a private room.
What a room can play
The normal run or a game mode, in one of three formats:
- Free-for-all (1v1v1…),
- Teams of two (2v2v2…),
- Co-op teams racing each other.
Rooms don't host speedrun.com categories; those run in your own instance (Categories).
Host options
- A filtered seed or a set seed.
- The seed type or the bastion type.
- Start at a chosen split, such as Nether entry or the End.
- How teams are made: chosen by the host, random, or balanced by Elo, and the relay region for team and co-op rooms.
- A time limit that places players by how far they got.
- Whether spectators and coaches are allowed.
- Team voice and whole-room voice on or off.
- A head start, in seconds, for chosen players.
- Most of the room rules MCSR Ranked players know, except any that change luck.
Rooms always use Splitstone's standardized luck, so there are no luck switches.
Results
- Room matches don't change Elo.
- They go in a match history of their own, and room times have their own leaderboard, separate from Ranked 1v1.
- In a team or co-op room, if the player hosting the shared world leaves or crashes, the room ends; start a new one to keep playing.
Extras for supporters
Every host gets the options above. Supporter tiers add a few extras:
| Tier | Room extras |
|---|---|
| Tier 1 | Choose both the seed type and the bastion type |
| Tier 2 | A custom room name; room replays saved for up to 2 players |
| Tier 3 | A "request to join" mode; room replays saved for up to 4 players |
Written from Splitstone's decided plans. Last updated .