Your Elo
Elo is a number that rises when you win and falls when you lose. Beating a higher-rated player moves it more than beating a lower-rated one.
- You start at 1000 until your placement matches set your rating.
- The K-factor is the most one match can move you. At launch it is 80 for your first 10 rated matches, so new ratings settle quickly, then 40.
- Once enough people play, Splitstone switches to a fixed K of 40 for everyone, tuned to behave like MCSR Ranked's ratings.
2v2 and co-op
2v2 gives every player a separate 2v2 Elo. After each match it moves by your team's average Elo, the same average that matchmaking uses. Co-op is unrated: it has no Elo, rank or leaderboard.
Placement matches
New players, and every player after a season reset, play placement matches that set their starting rank. Placement scores how far you get, not how fast you get there.
Ranks
Ranks from lowest to highest. The top ranks are split into finer tiers; which ranks get them is set with the thresholds.
| Rank | Note |
|---|---|
| Copper | The tier below the lowest rank |
| Bronze | |
| Silver | |
| Platinum | |
| Sapphire | |
| Ruby | |
| Master | |
| Grandmaster |
Some seed types unlock as you rank up. A match uses only the seed types the lower-ranked player has unlocked.
Taking a break
If you don't play for a week, you're hidden from the leaderboard and your Elo starts to drop each day until you play again:
- 12 Elo a day at the top rank,
- 8 a day at the second rank,
- 5 a day below that.
It never drops you below the bottom of your rank.
Seasons and leaderboards
Each season ends with a full reset, and everyone plays placement again. The leaderboards are a 1v1 and a 2v2 Elo ladder, each filterable by country and region.
Written from Splitstone's decided plans. Last updated .